The Orion Hypercube is meant to be more of 3D labyrinth than a traditional maze on a 2D plane. I wanted the player to experience a slow breakaway from moving on an x-y axis and into the z axis by first traveling around the outer walls of a cube and then getting to explore below, above, and beyond. I also wanted each room to feel like a 'tour' of unique experiences, and designed each space as either a 3D exploration of (or a reference to) some of my favorite paintings, sculptures, and music videos - but *only* using cubes and quads.
challenge to myself:
+ Build something from scratch.
+ Explore how "large" I could go if keeping to the simplest shapes and prefabs.
+ Use almost exclusively planes, cubes, and lighting to create a dynamic environment.
+ Utilize VR to allow the player to comfortably explore space both horizontally and vertically.
+ Create something that felt like an "experience" more than a game/maze.